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Post by Chillyn on May 31, 2013 22:05:35 GMT -5
The Clerics: Human Paladin, Saiyan Restorer, Namekian Healer, Arcosian Beacon, Medical Android, Alien Cleric
Class Technique
Clerical Divinity Ki Cost: 0% Type: Activated Combat Action Cost: 0 Range: Any Effect: The Cleric calls upon their deepest restorative energies and restores themselves and all allies to 75% health. Clerical Divinity can only be used once per battle. Basic Techniques
Melee AttackKi Cost: 0% Type: activated Combat Action cost: 1 Range: melee Effect: Attempts to strike the enemy with a kick or a punch, or any variation of physical blow. Deals damage equal to 20% of Strength. Ki BlastKi Cost: 1 Ki/1 Damage Type: Activated Combat Action Cost: 1+ Range: Any Effect: Attempts to strike the opponent with a Ki Blast, dealing 1 Damage per Ki, plus 10% of total Intelligence. No more than 1/3 of total Ki can be charged into the attack unless additional combat actions are used to charge the attack further. BukujutsuKi Cost: 0% Type: Activated Combat Action Cost: 0 Range: Self Effect: Characters can persistently fly. Power UpKi Cost: 0% Type: Activated Combat Action Cost: 1+ Range: Self Effect: Regain 1/3 of Total Ki. Tactical Retreat!Ki Cost: 0% Type: Activated Combat Action Cost: 1 Range: Self Effect: Removes the Cleric from melee range of their opponent. Close the Gap!Ki Cost: 0% Type: Activated Combat Action Cost: 1 Range: Self Effect: Places the Cleric within healing range of an ally, or melee range of an enemy. All Clerics start the game with their Class Technique as well as the Basic Techniques.
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Post by Chillyn on May 31, 2013 22:07:25 GMT -5
Tier 1: 1,000 – 1,500 InvigorateKi Cost: 1 Ki/1 Health Restored Type: Activated Combat Action Cost: 1+ Range: Close Effect: Heals the Cleric or their target. No more than 1/3 of total Ki can be charged into Invigorate without using additional combat actions. Knockback Ki Cost: 30% Type: Activated Combat Action Cost: 1 Range: Self Effect: Removes the target from melee range of the cleric and deals damage equal to a melee attack. Upon entering Tier 1, all Clerics will choose either Invigorate or Knockback. The player of the Cleric is also allowed to suggest a Custom Technique for this tier.
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Post by Chillyn on May 31, 2013 22:09:14 GMT -5
Tier 2: 1,500 – 2,500 Ki PrisonKi Cost: 1 Ki/1 Health Type: Activated Combat Action Cost: 1+ Range: Any Effect: The Cleric surrounds their target in Ki, preventing all actions by the target until the Ki Prison has been destroyed. Ki Prisons have 1 Health for every Ki spent. Any damage against the target will damage the Ki Prison instead.
Barrier Ki Cost: 2 Ki/1 Shield Type: Activated Combat Action Cost: 1+ Range: Any Effect: Barrier places a defensive shield on the Spiritualist or the target. The defensive shield acts as another measure of Health which is diminished before the actual stat. No more than 1/3 of total Ki can be charged into the attack unless additional combat actions are used to charge the attack further. Barrier can't be used when under 50% Health. Upon entering Tier 2, all Clerics will choose either Ki Prison, Barrier, or a Technique from Tier 1. The player of the Cleric is also allowed to suggest a Custom Technique for this tier.
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Post by Chillyn on May 31, 2013 22:23:12 GMT -5
Tier 3: 2,500-4,000 Defensive ZanzokenKi Cost: 30% Type: Activated Combat Action Cost: 1 Range: Any Effect: The Cleric devotes their Zanzoken to defense, increasing their chance to dodge or block the next attack by 15%. Defensive Zanzoken can be used once per round. Improved Knockback Ki Cost: 40% Type: Activated Combat Action Cost: 1 Range: Self Effect: Knocks the target into melee range of target ally or out of melee range, and deals damage equal to a melee attack. Upon entering Tier 3, all Clerics will choose either Defensive Zanzoken or Imroved Knockback, or a technique from Tier 1-2. The player of the Cleric is also allowed to suggest a Custom Technique for this tier.
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Post by Chillyn on May 31, 2013 22:26:37 GMT -5
Tier 4: 4,000-6,000
Improved InvigorateKi Cost: 1 Ki/1 Health Type: Activated Combat Action Cost: 1+ Range: Any Effect: Heals the Cleric or their target for 1 Health per Ki spent, plus 10% of the Cleric's Intelligence.. No more than 1/3 of total Ki can be charged into Improved Invigorate without using additional combat actions. Full Power Energy Blast Ki Cost: 1 Ki/1 Damage Type: Activated Combat Action Cost: 1+ Range: Any Effect: Attempts to strike the opponent with a Full Power Ki Blast, dealing 1 Damage per Ki, plus 30% of your character's Intelligence. No more than 1/3 of total Ki can be charged into the attack unless additional combat actions are used to charge the attack further. Upon entering Tier 4, all Clerics will choose either Improved Invigorate or Full Power Energy Blast, or a Technique from Tier 1-3. The player of the Cleric is also allowed to suggest a Custom Technique for this tier.
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Post by Chillyn on May 31, 2013 22:27:49 GMT -5
Tier 5: 6,000 – 9,000 RenewalKi Cost: 100% Type: Activated Combat Action Cost: 1 Range: Any Effect: At the expenditure of all of their Ki, Clerics are able to cast a massive healing technique, which restores all allies to 50% Health. Renewal can only be used twice per battle. Vortex Ki Cost: 50% Typed: Activated Combat Action Cost: 1 Range: Any Effect: The Cleric uses Ki to create a spinning vortex, drawing enemies in and trapping them in the center for one round. Vortex can only be used three times per battle. Upon entering Tier 5, all Healers will choose either Renewal or Vortex, or a Technique from Tier 1-4. The player of the Cleric is also allowed to suggest a Custom Technique for this tier.
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