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Post by Chillyn on May 31, 2013 23:06:41 GMT -5
The Enhancers: Human Leader, Saiyan Berserker ,Namekian Mystic, Arcosian Fiend, Enhancer Android, Alien Barbarian (Note: Upon choosing the class “Enhancer,” the player may choose Ranged Level Ki attacks, or 25% Melee Hits)
Enhance!: Enhance AbilityKi Cost: 0% Type: Activated Combat Action Cost: 0 Range: Self/Any Effect: On the next use of an Enhancing Ability, choose one: the Enhancer may double the effect of the next use of an Enhancing Ability; or The Enhancer may choose any number of targets on the next use of an Enhancing Ability. Basic Techniques Melee AttackKi Cost: 0% Type: activated Combat Action cost: 1 Range: melee Effect: Attempts to strike the enemy with a kick or a punch, or any variation of physical blow. Deals damage equal to 20%/25% of Strength. Ki BlastKi Cost: 1 Ki/1 Damage Type: Activated Combat Action Cost: 1+ Range: Any Effect: Attempts to strike the opponent with a Ki Blast, dealing 1 Damage per Ki, plus 0%/10% of total Intelligence. No more than 1/3 of total Ki can be charged into the attack unless additional combat actions are used to charge the attack further. BukujutsuKi Cost: 0% Type: Activated Combat Action Cost: 0 Range: Self Effect: Characters can persistently fly. Power UpKi Cost: 0% Type: Activated Combat Action Cost: 1+ Range: Self Effect: Regain 1/3 of Total Ki. Tactical Retreat!Ki Cost: 0% Type: Activated Combat Action Cost: 1 Range: Self Effect: Removes the Enhancer from melee range of their opponent. Close the Gap!Ki Cost: 0% Type: Activated Combat Action Cost: 1 Range: Self Effect: Places the Enhancer within healing range of an ally, or melee range of an enemy. All Enhancers start the game with their Class Technique as well as the Basic Techniques.
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Post by Chillyn on May 31, 2013 23:07:46 GMT -5
Tier 1: 1,000 – 1,500 Enhance!: StrengthKi Cost: 30% Type: Activated Combat Action Cost: 1 Range: Self/Ally Effect: The Enhancer imbues the target with Ki in order to enhance their Strength by 10% of their base stat. Enhance!: Intelligence Ki Cost: 30% Type: Activated Combat Action Cost: 1 Range: Self/Ally Effect: The Enhancer imbues the target with Ki in order to enhance their Intelligence by 10% of their base stat. Upon entering Tier 1, all Enhancers will choose either Enhance!: Strength or Enhance!: Intelligence. The player of the Enhancer is also allowed to suggest a Custom Technique for this tier
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Post by Chillyn on May 31, 2013 23:09:05 GMT -5
Tier 2: 1,500 – 2,500 Enhance!: HealthKi Cost: 70% Type: Activated Combat Action Cost: 1 Range: Self/Ally Effect: The Enhancer imbues the target with Ki in order to enhance their Health by 10% of their base stat.
Barrier Ki Cost: 2 Ki/1 Shield Type: Activated Combat Action Cost: 1+ Range: Any Effect: Barrier places a defensive shield on the Spiritualist or the target. The defensive shield acts as another measure of Health which is diminished before the actual stat. No more than 1/3 of total Ki can be charged into the attack unless additional combat actions are used to charge the attack further. Barrier can't be used when under 50% Health. Upon entering Tier 2, all Enhancers will choose either Enhance!: Health, Barrier, or a Technique from Tier 1. The player of the Enhancer is also allowed to suggest a Custom Technique for this tier.
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Post by Chillyn on May 31, 2013 23:10:15 GMT -5
Tier 3: 2,500-4,000
Enhance!: KiKi Cost: 30% Type: Activated Combat Action Cost: 1 Range: Self/Ally Effect: The Enhancer imbues the target with Ki in order to enhance their Ki by 10% of their base stat. Energy Dan Ki Cost: 30% Type: Activated Combat Action Cost: 1 Range: Any Effect: The Spiritualist fires off a volley of Ki Blasts, automatically hitting their opponent and doing 20% of their Intelligence in damage. Energy Dan can be used once per round.
Upon entering Tier 3, all Enhancers will choose either Enhance!: Ki, Energy Dan, or a technique from Tier 1-2. The player of the Enhancer is also allowed to suggest a Custom Technique for this tier.
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Post by Chillyn on May 31, 2013 23:11:55 GMT -5
Tier 4: 4,000-6,000 Improved Enhance!: IntelligenceKi Cost: 50% Type: Activated Combat Action Cost: 1 Range: Self/Ally Effect: The Enhancer imbues the target with Ki in order to enhance their Intelligence by 20% of their base stat. Full Power Energy Blast Ki Cost: 1 Ki/1 Damage Type: Activated Combat Action Cost: 1+ Range: Any Effect: Attempts to strike the opponent with a Full Power Ki Blast, dealing 1 Damage per Ki, plus 30% of your character's Intelligence. No more than 1/3 of total Ki can be charged into the attack unless additional combat actions are used to charge the attack further. Upon entering Tier 4, all Enhancers will choose either Improved Enhance!: Intelligence or Full Power Energy Blast, or a Technique from Tier 1-3. The player of the Enhancer is also allowed to suggest a Custom Technique for this tier.
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Post by Chillyn on May 31, 2013 23:13:01 GMT -5
Tier 5: 6,000 – 9,000 Enhance!: DexterityKi Cost: 50% Type: Activated Combat Action Cost: 1 Range: Self/Ally Effect: The Enhancer imbues the target with Ki in order to enhance their Dexterity by 10% of their base stat. Vortex Ki Cost: 50% Typed: Activated Combat Action Cost: 1 Range: Any Effect: The Enhancer uses Ki to create a spinning vortex, drawing enemies in and trapping them in the center for one round. Vortex can only be used three times per battle.
Upon entering Tier 5, all Enhancers will choose either Enhance!: Dexterity, Vortex, or a Technique from Tier 1-4. The player of the Enhancer is also allowed to suggest a Custom Technique for this tier.
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