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Post by Tarroc on May 28, 2013 21:43:33 GMT -5
The statistics system of World of Dragonball: Genesis! The WoD: Genesis statistics system is in place to enable a game in which fair play is a constant rather than an uncertainty. Through these individual measurements of a character's ability in certain areas, dynamic and enjoyable combat will be provided! Power Levels within 80% of each other have the same amount of base stats, and receive the same amount of Customization Points. With Racial Bonuses, Class Techniques, and the unique customization of each and every character, the Statistics Combat System of WoD: Genesis hopes to provide you with fun, fair, and entertaining roleplay battles! This is accomplished with dice, which accounts for the luck factor between two fighters of similar skill level.
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Post by Tarroc on May 28, 2013 21:47:50 GMT -5
Power Level A Dragonball roleplay is not a Dragonball roleplay without one of the most iconic facets of the series included in an important light. Power Level is a measurement of a character's total ability, and is allocated into the Health, Ki, Strength, Intelligence, and Dexterity of a character in set percentages, depending on the Class of your character. A set amount of Customization Points is available to be spread through your Health, Ki, Strength, Intelligence, and Dexterity in any manner you see fit. You are allowed to allocate your Customization Points when you create your character and when your character enters a new Power Tier. Any players found adjusting their stats more than once per Power Tier will receive a warning, and a second offense will cause the offending party to be banned for a period of 3 days.
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Post by Tarroc on May 28, 2013 21:53:56 GMT -5
Health Health is the amount of damage a character can withstand before they become unconscious at 1 Health. If a battle has been decided as a life or death encounter, attacks that would reduce a character below 1 Health are fatal. Health is multiplied by 3 and receives an addition derived from the Class of the character.
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Post by Tarroc on May 28, 2013 21:58:38 GMT -5
Ki Ki is the amount of additional power a character can put into offensive techniques seen throughout Dragonball. It is also the source behind defensive measures, healing abilities, enhancing abilities, and movement effects. No more than 1/3 of the character's total ki can be used to empower a technique, and additional charges, cappet at 1/3 of the character's total ki, typically cost additional Combat Actions. Ki receives an addition derived from the Class of the character.
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Post by Tarroc on May 28, 2013 22:03:00 GMT -5
Strength Strength decides how much damage a character inflicts with physical attacks, which have no energy cost unless a technique was used to empower the attack. Typically, no more than 1/3 of the character's total ki can be used to empower a physical attack. As Strength is a measurement of total physical power, a character only does 1/4 of their total strength with each physical attack. Strength receives an addition derived from the Class of the character.
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Post by Tarroc on May 28, 2013 22:04:44 GMT -5
Intelligence Intelligence increases the effectiveness of energy attacks. Each offensive and defensive technique uses a portion of the character's Intelligence to add a base amount to the effectiveness of the technique. Intelligence receives an addition derived from the Class of the character.
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Post by Tarroc on May 28, 2013 22:07:03 GMT -5
Dexterity Dexterity is the amount of speed a character possesses and at what reflexive level they can use that speed to land or dodge attacks. The more quickly an attack is executed, the better the chance for it to strike. Vice-versa, an attack is easier to dodge or block completely if the defending character is as fast as or faster than the attacker. Characters within the same Power Tier cap at a 70% hit rate versus the defending party, as well as a 70% dodge rate. Dexterity receives an addition derived from the Class of the character.
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